Tuesday, 30 November 2010

Facial controls and fingers

I have set some driver keys and made some basic controls for Cornelius' face.  I did this by making a NURBS square and the some nurbs circles to act as controllers.  In the Set Driven Key window, I selected each NURBS circle and set it as a driver for a different blend shape and then I moved the NURBS circle and then keyed the blend shape poses; meaning that I could use the NURBS as controllers to change the facial expressions, rather than using the Blend Shape window.

Here is an example of how it works.  I suggest you watch in full screen!
video
As for the fingers, I was going to put in drivers, but I decided that for the project, it would be just as efficient to rotate and translate the joints, as I am not required to animate this character for the project.

I finished up by locking the translate, rotate and scale of my facial controller box.  As for the NURBS circles, I limited the movement, so that they could only translate on the Y axis (X axis in the case of the smile controller) and only within the controller box.

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