Thursday, 25 November 2010

Mirroring Cornelius' body geometry

I've just mirrored Cornelius' body geometry, including his waistcoat and t-shirt, but not his head yet.  It looks pretty good so far!  Click to enlarge.
I did have to make a few amendments to his geometry, once it had been mirrored, primarily in his crotch region, which I had to delete a few edges from to make more smooth.  I also had to delete a few edges and merge a few vertices on his waistcoat, as well as move a few vertices that went into his skin geometry.

Next step is to finish modelling his glasses, along with mirroring his head geometry and I will be able to move onto the next step; blend shapes!

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