The tutorial stated that it was helps if the stripes are perfectly straight, but I decided for mine to make it a bit more loose.
The next step was to apply a Polar Coordinates distort, and here is how mine came out.
It still has the quite jerky but free handed effect. I then applied the twirl and spherise effects to give it the spiralling effect.
The next stage was to create a new layer and draw in the tapering strokes. Mine weren't as perfect in the tutorial, but then again, I used a mouse rather than a graphics tablet. I then needed to apply a Gaussian blur and here is the outcome.
As a finishing touch for mine, I applied a peace symbol.
The next step was to apply this to Cornelius' t-shirt. I opened the Cornelius model up in Maya and I selected his t-shirt. In Hypershade, I created a basic lambert texture, which I assigned to the t-shirt. I linked my newly created lambert to the tye dye image that I had just created.
At first, the image was severely stretched and distorted and nothing like what I required. I tried playing around with various UVs from the Create UVs menu,
I then found that when I selected the Spherical Mapping, that the image fit around the t-shirt much better and now it was just a matter of adjusting the UVs.
I am pretty much still a novice when it comes to UV mapping but I am picking things up as I go along.
I adjusted the UVs so that the peace symbol was quite firmly in the centre and so that the patter which originates on the front of the t-shirt continues on to the sleeves.
Here is how Cornelius looks with his tye dye t-shirt. Looks a little different from the initial sketches that I did but I'm still pleased with it.
While I was at it, I did Cornelius' glasses, the lenses just have blinn textures which have been assigned ramp shaders and a little transparency. The frame is also a blinn which just has a yellowish brown texture assigned.
I also put in a cylindrical ramp shader for the eyes, simple black and white texturing.